![]() There’s an issue with Sword and Fairy: Together Forever’s writing that made itself evident from the get-go: the translation is pretty bad. It’s full of big moments that never disappointed me, even if some twists and reveals were obvious. Within its save the world story is an ever-present romantic subplot between the protagonists that genuinely feels earned by the time the game wraps up. There’s an entire quest that wraps up a protagonist’s past trauma in a way that was so genuinely moving that as they wept and were comforted by the party, I started sobbing myself. There’s a scene dedicated to a grandfather telling his granddaughter that he’s scared for her but knows she will push on regardless. But within that story, there are some excellent, quiet moments between Sword and Fairy’s four protagonists and side cast. It’s a save the world story in the grand scheme of things. It starts as a relatively run-of-the-mill adventure about Gods, Demons and Humans and the power struggles between them and within them. What wasn’t so immediately apparent was how much I’d really enjoy Sword and Fairy: Together Forever’s story and characters. Thankfully you can pause cutscenes any time with the touchpad, just in case you need to step away or get distracted by the real world. It’s also worth noting that the game’s voice acting is entirely in Chinese, and while some scenes let you advance dialogue yourself, many more will play out naturally. To go along with the beautiful visuals is a genuinely fantastic soundtrack that evokes all the feeling you’d want in an adventure this grand, with an end-credits song (titled Together Forever) that is a lovely cherry on top, adding lyrics to Sword And Fairy’s title track. From its opening up until its ending, Sword and Fairy: Together Forever keeps delivering with its visuals. Cutscenes have some genuinely impressive fight choreography, too. They’re all excellently animated, with combat particularly looking great thanks to gorgeous particle effects that trigger alongside your flashy abilities. Enemies are just as varied as the environments they roam, ranging from cute Leaf Spirits in the opening sections to various Demons and Dragons later on. ![]() Character models are very detailed, with their clothes and hair swaying subtly in the breeze. It’s not just Sword and Fairy’s environments that look great, though. If anything, I wish the photo mode was a little more customisable beyond the relatively standard camera controls and a few filters and stickers. I’ll be popping a few images of the early game areas below. ![]() I stopped multiple times throughout my playthrough to use the photo mode to capture the scenery. Completely unnecessary but absolutely appreciated. It’s even got lovely little details, like the bottom of a wok having a subtle, shiny texture because of the oil at the bottom. Each of the Sword and Fairy’s small, open areas is brimming with vibrant colours and beautiful vistas. I saw a ton of environmental variety throughout the ~25 hours it took me to finish the game. A Beautiful Journeyįrom the start, Sword and Fairy: Together Forever made an immediately strong impression based on its visuals. It deserves some attention, although there are some definite flaws I’ll touch on later. I hope it pays off for them because Sword and Fairy: Together Forever genuinely surprised me with how much I loved it. It seems like an attempt to give newcomers to the series an easy entry point by removing the number from the title, much like Yakuza 7 did with Yakuza: Like a Dragon. The 7th entry was released worldwide in October 2021 and has now been repackaged as Sword and Fairy: Together Forever. However, the series hasn’t seen many official releases outside the 6th and 7th main titles. The Legend of Sword and Fairy franchise of Wuxia RPGs has been ongoing since 1995, with 10 main entries, more than a dozen spin-off games, and even TV adaptations in its native China. A niche Chinese Wuxia RPG franchise gets its second western release in its 27-year history, but is it any good? The Finger Guns Review:
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